Fallout 76 Latest Update Adds Vault 94, Performs Changes to Perk Cards, Increases Cap Limit, and More


Fallout 76‘s Patch 12 is finally live, also it brings a lot to Bethesda’s online title. The update’s major highlights includes adding a new vault raid, Vault 94, offering players a “challenging dungeon experience designed to be completed by a team as high as four level 50+ characters.” Not only that, the update increases the cap limit from 25,000 to 30,000. Finally, Perk Card Packs now will never offer single rank Perk Cards. Here's the majority of the update’s patch notes.

Core Game Updates
New Vault Raid: Vault 94
The outlet of Vault 94 marks the arrival in our first Vault Raid, which is a challenging dungeon experience designed to be performed by a group as high as four level 50+ characters.
Vault 94 utilizes instancing technology, that will prevent players who aren't on your team from affecting or interrupting your team's experience.
Please be aware: We are currently likely to open Vault 94 first on PC starting today, August 20. If Vault Raids on PC operate correctly within the next day or two, we will then open the Vault for consoles. If significant issues are discovered, we may further delay console release or disable the Raid on PC until we've implemented the required fixes.
Tune in to begin: Begin a Vault Raid by listening to the Vault 94 Emergency Broadcast radio station.
Three missions to accomplish: Vault 94 features three different missions: Dead in the Water, Meltdown, and Washout.
Each mission lasts for one week, repeats every three weeks, and just one mission at any given time is going to be available for play.
Vault 94 will become temporarily inaccessible for around three hours when one mission rotates to the next every week.
Three difficulty modes: You can choose Novice, Standard, or Expert mode every time you play a mission.
Novice mode is untimed. Standard and Expert mode have quest timers and have harder encounters. More difficult modes also award better loot and much more XP.
If time expires or your entire team is downed, you will have to start the mission over.
Claim new rewards: Complete Vault 94 missions to earn XP, Caps, Improved Repair Kits, Legendary Scrips, crafting materials, and items, like Weapons, Armor, and Plans.
Completing a mission on any issue will even award Vault 94 Steel, which is used to craft unique new Vault Armor sets, which grant special bonuses to the wearer.
Vault Armor sets are awarded via Plans by completing Standard or Expert mode missions. Vault Armor can be crafted at Armor Workbenches.
Vault 94 Steel, Vault Armor, and Vault Armor Plans cannot be dropped, traded, or sold.
Vault mission rewards can be earned once per difficulty mode, per mission, per day.
Read our recent deep dive article on Fallout.com for more details about Vault 94.
C.A.M.P. Display Cases
Displays are new C.A.M.P. objects that you can use to demonstrate the Weapons, Magazines, Bobbleheads, and other items you've collected.
Use the new “Displays” tab in the C.A.M.P. Build menu found between “Stash Boxes” and “Floor Décor” to create a variety of different displays.
Once built, you can assign items to your Displays directly from your Stash.
Items you assign will stay within the Stash, along with a new icon can look alongside their names to point which components of their email list are currently on display.
You can put as much as 30 Displays at once, and each type of Display has a maximum number of items that can be assign into it.
Read our recent article on Fallout.com to learn more about Display Cases.
Atomic Shop: A standee continues to be put into the Berkeley Springs Train Station that can be activated to go to the Atomic Shop while playing in an Adventure or Survival Mode world.
Caps: Increased the utmost quantity of Caps per character from 25,000 to 30,000.
Grafton: The Grafton Fast Travel Point has been moved farther from the Grafton Train Station across the city's east bridge.
Armor: All Enclave Scout Armor mods will always be available to buy at the Enclave Armory.
Ammo: Flamer Fuel is now able to crafted while using Tinker's Workbench.
Ammo: Doubled the Ultracite Ammo made by all Ultracite Ammo Recipes and increased the non-Flux ingredient costs by roughly 50%.
Junk: Burnt Magazines and books can now be scrapped and convey 1 Raw Cloth.
(Added Aug 20) Legendary Modules: Legendary Modules really are a new Crafting Component used to craft Vault 94 Armors. Legendary Modules are only available to buy in the Purveyor. This change was missed during the original patch note creation process but has been added for clarity.
(Added Aug 20) Mainframe Cores: Increased the weight of Mainframe Cores and Damaged Mainframe Cores to at least one.5 lbs.
Developer Note: Previously, there wasn't any disadvantage to hoarding as numerous Mainframe Cores as you possibly can. Now that they can be acquired both in Nuke Silos and Vault 94, we wanted to prevent them from feeling trivial to acquire. This transformation was missed throughout the original patch note creation process but continues to be added for clarity.
Power Armor: Jetpack Mods happen to be added for Ultracite and Raider Power Armor.
Weapons: Recon Scopes can no longer be used to mark other players.
Perk Cards
Perk Card Packs: No more award Perk Cards that only possess a single rank.
Developer Note: This change is intended to safeguard against players receiving duplicate Perk Cards that can't be ranked up. Specifically, the following Cards will no longer appear in Perk Card Packs: Aquaboy/Aquagirl, Awareness, Chemist, Curator, Dry Nurse, Escape Artist, Field Surgeon, Fortune Finder, Good Doggy, Green Thumb, Hacker, Expert Hacker, Master Hacker, Healing Hands, Last Laugh, Light Footed, Night Eyes, Pannapictagraphist, Percepti-bobble, Picklock, Expert Picklock, Master Picklock, Professional Drinker, Quack Surgeon, Radicool, Scrapper, Strange in Numbers, Travel Agent, and Woodchucker.
Quests and Events
Charleston Capitol Courthouse
We've reworked the interior layout and design of the Charleston Capitol Courthouse to higher support the Answer to yesteryear questline.
Key to the Past objectives within the Courthouse have not changed, however the updated space ought to provide a richer experience for those playing through the quest.
Several new Notes have been added, providing more lore to be discovered.
The Courthouse and the main Capitol Building have been split into two different interior cells, and enemy level ranges happen to be adjusted both in locations:
The Courthouse level range now matches the top World.
The Capitol Building level range now matches The Mire region.
Please be aware: The “Office of the Registrar” that must definitely be accessed during the Recruitment Blues questline continues to be relocated in the Courthouse to the main Capitol Building
Morgantown Airport
We've made significant updates to Morgantown Airport's exterior to further improve on early game questing experiences for brand new players.
Encounters in this region happen to be reworked to provide better combat experiences.
The Medical Hut has received layout and design updates to better support the Final Departure quest.
The Tentative Plans and Safe for Work Quests are now given by a Terminal located across from the Medical Hut.
The “Advanced Responder Training” entry has been removed from the Airport's interior Terminal and also the objective now appears automatically after completing Tentative Plans.
Additional Quest and Event Updates
Collision Course: The wedding no more begins automatically when players go into the event area. Instead, players must decide to start Collision Course by firing a Flare from a new mortar that has been put into the big event location.
We've also made some consistency updates to the Collision Course objectives and improved the Vertibot's pathing and delivery method when it drops off its cargo after the big event.
Daily Quests: All Daily Quests now persist when logging out and in. Additionally, some Dailies checkpoint how well you're progressing to make it easier to resume where you left off.
We've also substantially increased the Caps and XP awarded by many people Daily Quests. Dailies should be something fun to do every single day, therefore the rewards have been increased to make them more enticing to complete.
Please Note: We are currently aware of an element that prevents some Daily Quests within the Mire region from starting again after the first time you complete them. We are investigating and intend to address this within an upcoming update.
Music: The existing music within the Atomic Shop has been substituted for three new tracks.
User Interface
Press and Hold Activators: Players must now hold on the “Activate” button to enter Furniture, start playing a musical instrument, in order to drink from an open water source. This has been implemented to reduce the probability of practicing these actions by accident.
Quest Marker Descriptions: Quest markers that come in the planet now display objective text for the Quests they fit in with.
You can enable or disable these objective descriptions, or adjust their display distance, using in the Display Settings menu.
Throwable Weapons Counter: The number of throwable weapons (grenades, mines, throwing knives, etc) the player has equipped now temporarily appears when un-holstering a weapon, or reloading ranged weapons, and disappears immediately when holstering ammunition.

Fallout 76 is out now for PS4, Xbox One, and PC.


Related Articles