A few weeks ago, former Halo developers recently formed studio, V1 Interactive, revealed their upcoming sci-fi shooter, .
Marcus Lehto was featured within an interview where he talks on Private Division’s initial feedback on Disintegration’s pitch, the title’s original scope, and also the campaign’s length. Originally, the development team planned for 4 to 6 hours of gameplay, but currently, the campaign sits at “13 missions, and probably a minimum ten- to 12-hour campaign.”
When we pitched to Private Division, we knew we were building a game having a smaller form factor. We were saying four to six hours. Well, we now have 13 missions, and probably the absolute minimum ten- to 12-hour campaign for your average player. The multiplayer aspect is continuing to grow considerably too. The sport is continuing to grow in scope, plus some of that's simply because we can't help ourselves: we love making this game. But we also realize that in order to really make a satisfying experience, to tell the storyline you want to tell, and also to deliver around the multiplayer side, we need to give the player enough breadth and depth to make it worthwhile in the first place.
We will update you when a release date along with a list of supported platforms is announced. Meanwhile, take a look at Disintegration's announcement trailer.